Saturday, March 06, 2010

攻打城防的消耗

----------------------------陷阱消耗

[城]陷阱消耗944,[攻]弓箭兵33756-472=33284 --- 1弓箭吃2陷阱

[城]陷阱消耗27,[攻]铁骑兵450-4=446 --- 1铁骑吃6.75陷阱

[城]陷阱消耗18,[攻]义兵2535-18=2517 --- 1义兵吃1陷阱

[城]陷阱消耗18,[攻]刀盾兵761-18=743 --- 1刀盾吃1陷阱

[城]陷阱消耗12,[攻]冲车125-1=124 --- 1冲车吃12陷阱

[城]陷阱消耗1200,[攻]长枪兵76540-1200=75340 --- 1枪兵吃1陷阱

铁骑耗陷阱最值得(对有能力的人来说)
如果没有能力就使用弓箭吧








----------------------------拒马消耗

[城]拒马消耗841,[攻]长枪兵71014-3746=67268 --- 1拒马杀4.5枪兵

[城]拒马消耗2284,[攻]斥候2284-2284=0 --- 1拒马杀1斥候

[城]拒马消耗20,[攻]铁骑兵597-27=570 --- 1拒马杀1.3铁骑

[城]拒马消耗100,[攻]轻骑兵21909-206=21703 ---1拒马杀2.1轻骑

[城]拒马消耗1597,[攻]弓箭兵6284-5121=1163 --- 1拒马杀3.2弓箭

[城]拒马消耗3,[攻]义兵2493-14=2479 --- 1拒马杀4.6义兵

[城]拒马消耗29,[攻]刀盾兵743-63=680 --- 1拒马杀2.1刀盾

用斥候去撞拒马最有效最省时间,如果第一次前进撞不到就退回在撞过









----------------------------滚木消耗

[城]滚木消耗179,[攻]长枪兵52609-538=52071 --- 1滚木杀3枪兵

[城]滚木消耗158,[攻]轻骑兵120-75=45 --- 1轻骑耗2.1滚木

[城]滚木消耗2,[攻]义兵4468-3=4465 --- 1滚木杀1.5义兵

[城]滚木消耗1,[攻]刀盾兵585-2=583 --- 1滚木杀2刀盾

[城]滚木消耗1,[攻]弓箭兵11787-4=11783 --- 1滚木杀4弓箭

[城]滚木消耗450,[攻]铁骑兵12176-88=12088 --- 1铁骑耗5滚木

看来使用轻骑和铁骑去耗滚木比较有效
能力有限者可以使用刀盾











---------------------------- 擂石消耗

[城]擂石消耗99,[攻]长枪兵40032-146=39886 --- 1擂石杀1.4长枪

[城]擂石消耗54,[攻]冲车2225-24=2201 --- 1冲车耗2.2擂石

[城]擂石消耗200,[攻]铁骑兵1000-72=928 --- 1铁骑耗2.7擂石

[城]擂石消耗280,[攻]刀盾兵533-319=214 --- 1擂石杀1.1刀盾

[城]擂石消耗120,[攻]斥候867-627=240 --- 1擂石杀5.2斥候

[城]擂石消耗400,[攻]义兵160-160=0 --- 1义兵耗2.5擂石

[城]擂石消耗57,[攻]轻骑兵45-45=0 --- 1轻骑耗1.2礌石

铁骑很适合去清礌石
不然就用刀盾吧

城池旗帜颜色

《热血三国》中,每个玩家在自己的城堡上都将拥有一面独特的旗帜,并且可以在旗帜上写一个字作为自己的旗号,以显示此城池的归属权。

城池旗帜颜色的不同,分别表示不同城池的身份。

自己的城池:黄色。可运输,派遣,计谋,进入。

本盟的城池:绿色。可运输,派遣,送信。

友好联盟的城池:蓝色。可派遣,送信。

中立联盟的城池:蓝色。可送信。

敌对联盟的城池:玫瑰色。可侦察,掠夺,占领,计谋,送信。

宣战的城池:红色。可侦察,掠夺,占领,计谋,送信。

没有联盟关系和宣战的城池:米白色。可侦察,宣战,计谋,送信。

NPC城池:橙色。

养兵法

现在我用malaysia华人的方式来解说

其实如果你们的兵有饿死过的话...应该会发现,其实兵只会在 7:59, 8:59, 9:59,~~~~+++++
那种时段才会发生的..这也是游戏的system....
这意味着什么呢???
意味著7:01, 8:02, 9:02, 10:02 ~~~++++++
的时段兵都不会死!!!
7:02~7:59, 8:02~8:59 ~~~+++++ 12:02~12:59 anyway啦!!
注意哦
就是那个点那里兵才会饿死
我们只有及时在 7:59, 8:59, 9:59~~~++的时段前一分钟给兵士稻米吃~~带稻米能给兵士们吃超过3~4分钟....那么剩下的时间你的兵士都可以不用吃米哦!!!
这方法其实很简单
我深入简出的解释下吧




1. 宿营时间: 宿营时间 Means tat 能配合到达时间.

2. 到达时间: 把它调到 7:57分,8:58分,10:57分,11:58分....



3. 粮食问题: 例如Picture, 粮食是不是-12222 per hour,重点就是米能
      给兵士们撑过那6~7分钟
calculate: 12222 divide 60mins = 204粮食 per min
6~7分钟 ---- 204粮食 x 6mins = 1224粮食 <<<- 要运输的粮食

你开一座城...随便乱乱建就好了...可是!!!校场等级一定要高,其实就是方便出兵啦!!
重点就是米能给兵士们撑过那6~7分钟
你们有没有发现,我们要出征兵时!!!有个东西...我们都没注意...有也不知道是能做么的...
现在我就来说说那东西的用途
那东西就是"宿营时间" 我们就利用那个"宿营时间"
就可以控制你的稻米几时会送到城的时间咯...
把它调到 7:59分到达 8:59分到达~~就是这么简单...


1.

2.

3.


4.



一座是废城...................(养兵用的)
4座是送稻米去的...一天就只有24小时...
4座校场算他lvl9啦 9X4=36
你都可以撑了36小时咯~~easy???

Monday, January 04, 2010

Thursday, November 19, 2009

Aran - Fourth Job Skills

• Maple Warrior - Increase all players' stats within a party by certain percentage. Max level: 30
Level 1: MP -10, 1% Boost to base stats, 30 Seconds
Level 2: MP -10, 1% Boost to base stats, 60 Seconds
Level 3: MP -10, 2% Boost to base stats, 90 Seconds
Level 4: MP -10, 2% Boost to base stats, 120 Seconds
Level 5: MP -10, 3% Boost to base stats, 150 Seconds
Level 6: MP -20, 3% Boost to base stats, 180 Seconds
Level 7: MP -20, 4% Boost to base stats, 210 Seconds
Level 8: MP -20, 4% Boost to base stats, 240 Seconds
Level 9: MP -20, 5% Boost to base stats, 270 Seconds
Level 10: MP -20, 5% Boost to base stats, 300 Seconds
Level 11: MP -30, 6% Boost to base stats, 330 Seconds
Level 12: MP -30, 6% Boost to base stats, 360 Seconds
Level 13: MP -30, 7% Boost to base stats, 390 Seconds
Level 14: MP -30, 7% Boost to base stats, 420 Seconds
Level 15: MP -30, 8% Boost to base stats, 450 Seconds
Level 16: MP -40, 8% Boost to base stats, 480 Seconds
Level 17: MP -40, 9% Boost to base stats, 510 Seconds
Level 18: MP -40, 9% Boost to base stats, 540 Seconds
Level 19: MP -40, 10% Boost to base stats, 570 Seconds
Level 20: MP -40, 10% Boost to base stats, 600 Seconds
Level 21: MP -50, 11% Boost to base stats, 630 Seconds
Level 22: MP -50, 11% Boost to base stats, 660 Seconds
Level 23: MP -50, 12% Boost to base stats, 690 Seconds
Level 24: MP -50, 12% Boost to base stats, 720 Seconds
Level 25: MP -50, 13% Boost to base stats, 750 Seconds
Level 26: MP -60, 13% Boost to base stats, 780 Seconds
Level 27: MP -60, 14% Boost to base stats, 810 Seconds
Level 28: MP -60, 14% Boost to base stats, 840 Seconds
Level 29: MP -60, 15% Boost to base stats, 870 Seconds
Level 30: MP -60, 15% Boost to base stats, 900 Seconds



• High Mastery - Increases the polearm mastery as well as weapon attack. Requires 20 SP in Polearm Mastery. Mastery level: 30
Level 1: Pole Arm Mastery 65%
Level 2: Pole Arm Mastery 65%
Level 3: Pole Arm Mastery 65%, Weapon attack + 1
Level 4: Pole Arm Mastery 65%, Weapon attack + 1
Level 5: Pole Arm Mastery 65%, Weapon attack + 1
Level 6: Pole Arm Mastery 70%, Weapon attack + 2
Level 7: Pole Arm Mastery 70%, Weapon attack + 2
Level 8: Pole Arm Mastery 70%, Weapon attack + 2
Level 9: Pole Arm Mastery 70%, Weapon attack + 3
Level 10: Pole Arm Mastery 70%, Weapon attack + 3
Level 11: Pole Arm Mastery 75%, Weapon attack + 3
Level 12: Pole Arm Mastery 75%, Weapon attack + 4
Level 13: Pole Arm Mastery 75%, Weapon attack + 4
Level 14: Pole Arm Mastery 75%, Weapon attack + 4
Level 15: Pole Arm Mastery 75%, Weapon attack + 5
Level 16: Pole Arm Mastery 80%, Weapon attack + 5
Level 17: Pole Arm Mastery 80%, Weapon attack + 5
Level 18: Pole Arm Mastery 80%, Weapon attack + 6
Level 19: Pole Arm Mastery 80%, Weapon attack + 6
Level 20: Pole Arm Mastery 80%, Weapon attack + 6
Level 21: Pole Arm Mastery 85%, Weapon attack + 7
Level 22: Pole Arm Mastery 85%, Weapon attack + 7
Level 23: Pole Arm Mastery 85%, Weapon attack + 7
Level 24: Pole Arm Mastery 85%, Weapon attack + 8
Level 25: Pole Arm Mastery 85%, Weapon attack + 8
Level 26: Pole Arm Mastery 90%, Weapon attack + 8
Level 27: Pole Arm Mastery 90%, Weapon attack + 9
Level 28: Pole Arm Mastery 90%, Weapon attack + 9
Level 29: Pole Arm Mastery 90%, Weapon attack + 9
Level 30: Pole Arm Mastery 90%, Weapon attack + 10



• Over Swing (Double and Triple Swing) - Increases the damage of Double Swing and Triple Swing to the extreme. Requires 20 SP in Full Swing. Max level: 30
Level 1: Double Swing: 112% damage, MP -14, 2 Times Attacks; Triple Swing: 186% damage, MP -14,2 Times attac, 12 enemies
Level 2: Double Swing: 114% damage, MP -14, 2 Times Attacks; Triple Swing: 188% damage, MP -16,2 Times attack, 12 enemies
Level 3: Double Swing: 116% damage, MP -14, 2 Times Attacks; Triple Swing: 189% damage, MP -16,2 Times attack, 12 enemies
Level 4: Double Swing: 118% damage, MP -14, 2 Times Attacks; Triple Swing: 191% damage, MP -16,2 Times attack, 12 enemies
Level 5: Double Swing: 120% damage, MP -14, 2 Times Attacks; Triple Swing: 192% damage, MP -16,2 Times attack, 12 enemies
Level 6: Double Swing: 122% damage, MP -14, 2 Times Attacks; Triple Swing: 194% damage, MP -16,2 Times attack, 12 enemies
Level 7: Double Swing: 124% damage, MP -14, 2 Times Attacks; Triple Swing: 195% damage, MP -16,2 Times attack, 12 enemies
Level 8: Double Swing: 126% damage, MP -14, 2 Times Attacks; Triple Swing: 197% damage, MP -16,2 Times attack, 12 enemies
Level 9: Double Swing: 128% damage, MP -14, 2 Times Attacks; Triple Swing: 198% damage, MP -16,2 Times attack, 12 enemies
Level 10: Double Swing: 130% damage, MP -16, 2 Times Attacks; Triple Swing: 200% damage, MP -16,2 Times attack, 12 enemies
Level 11: Double Swing: 132% damage, MP -16, 2 Times Attacks; Triple Swing: 202% damage, MP -18,2 Times attack, 12 enemies
Level 12: Double Swing: 134% damage, MP -16, 2 Times Attacks; Triple Swing: 204% damage, MP -18,2 Times attack, 12 enemies
Level 13: Double Swing: 136% damage, MP -16, 2 Times Attacks; Triple Swing: 206% damage, MP -18, 2 Times attack, 12 enemies
Level 14: Double Swing: 138% damage, MP -16, 2 Times Attacks; Triple Swing: 208% damage, MP -18,2 Times attack, 12 enemies
Level 15: Double Swing: 140% damage, MP -16, 2 Times Attacks; Triple Swing: 210% damage, MP -18,2 Times attack, 12 enemies
Level 16: Double Swing: 142% damage, MP -16, 2 Times Attacks; Triple Swing: 212% damage, MP -18,2 Times attack, 12 enemies
Level 17: Double Swing: 144% damage, MP -16, 2 Times Attacks; Triple Swing: 214% damage, MP -18,2 Times attack, 12 enemies
Level 18: Double Swing: 146% damage, MP -16, 2 Times Attacks; Triple Swing: 216% damage, MP -18,2 Times attack, 12 enemies
Level 19: Double Swing: 148% damage, MP -16, 2 Times Attacks; Triple Swing: 218% damage, MP -18,2 Times attack, 12 enemies
Level 20: Double Swing: 150% damage, MP -16, 2 Times Attacks; Triple Swing: 220% damage, MP -18,2 Times attack, 12 enemies
Level 21: Double Swing: 152% damage, MP -18, 2 Times Attacks; Triple Swing: 222% damage, MP -20,2 Times attack, 12 enemies
Level 22: Double Swing: 154% damage, MP -18, 2 Times Attacks; Triple Swing: 224% damage, MP -20,2 Times attack, 12 enemies
Level 23: Double Swing: 156% damage, MP -18, 2 Times Attacks; Triple Swing: 226% damage, MP -20,2 Times attack, 12 enemies
Level 24: Double Swing: 158% damage, MP -18, 2 Times Attacks; Triple Swing: 228% damage, MP -20,2 Times attack, 12 enemies
Level 25: Double Swing: 160% damage, MP -18, 2 Times Attacks; Triple Swing: 230% damage, MP -20,2 Times attack, 12 enemies
Level 26: Double Swing: 162% damage, MP -18, 2 Times Attacks; Triple Swing: 232% damage, MP -20,2 Times attack, 12 enemies
Level 27: Double Swing: 164% damage, MP -18, 2 Times Attacks; Triple Swing: 234% damage, MP -20,2 Times attack, 12 enemies
Level 28: Double Swing: 166% damage, MP -18, 2 Times Attacks; Triple Swing: 236% damage, MP -20,2 Times attack, 12 enemies
Level 29: Double Swing: 168% damage, MP -18, 2 Times Attacks; Triple Swing: 238% damage, MP -20,2 Times attack, 12 enemies
Level 30: Double Swing: 170% damage, MP -18, 2 Times Attacks; Triple Swing: 240% damage, MP -20,2 Times attack, 12 enemies



• High Defense - Permanently increases the weapon defense of one's armor. Max level: 30
Level 1: Damage taken from enemy: -0.5%.
Level 2: Damage taken from enemy: -1%.
Level 3: Damage taken from enemy: -1.5%.
Level 4: Damage taken from enemy: -2%.
Level 5: Damage taken from enemy: -2.5%.
Level 6: Damage taken from enemy: -3%.
Level 7: Damage taken from enemy: -3.5%.
Level 8: Damage taken from enemy: -4%.
Level 9: Damage taken from enemy: -4.5%.
Level 10: Damage taken from enemy: -5%.
Level 11: Damage taken from enemy: -5.5%.
Level 12: Damage taken from enemy: -6%.
Level 13: Damage taken from enemy: -6.5%.
Level 14: Damage taken from enemy: -7%.
Level 15: Damage taken from enemy: -7.5%.
Level 16: Damage taken from enemy: -8%.
Level 17: Damage taken from enemy: -8.5%.
Level 18: Damage taken from enemy: -9%.
Level 19: Damage taken from enemy: -9.5%.
Level 20: Damage taken from enemy: -10%.
Level 21: Damage taken from enemy: -10.5%.
Level 22: Damage taken from enemy: -11%.
Level 23: Damage taken from enemy: -11.5%.
Level 24: Damage taken from enemy: -12%.
Level 25: Damage taken from enemy: -12.5%.
Level 26: Damage taken from enemy: -13%.
Level 27: Damage taken from enemy: -13.5%.
Level 28: Damage taken from enemy: -14%.
Level 29: Damage taken from enemy: -4.5%.
Level 30: Damage taken from enemy: -15%.



• Final Blow - Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing. Max level: 30
Level 1: MP -20, 410% damage, Attacks 12 enemies
Level 2: MP -20, 420% damage, Attacks 12 enemies
Level 3: MP -20, 430% damage, Attacks 12 enemies
Level 4: MP -20, 440% damage, Attacks 12 enemies
Level 5: MP -20, 450% damage, Attacks 12 enemies
Level 6: MP -20, 460% damage, Attacks 12 enemies
Level 7: MP -20, 470% damage, Attacks 12 enemies
Level 8: MP -20, 480% damage, Attacks 12 enemies
Level 9: MP -20, 490% damage, Attacks 12 enemies
Level 10: MP -20, 500% damage, Attacks 12 enemies
Level 11: MP -25, 510% damage, Attacks 12 enemies
Level 12: MP -25, 520% damage, Attacks 12 enemies
Level 13: MP -25, 530% damage, Attacks 12 enemies
Level 14: MP -25, 540% damage, Attacks 12 enemies
Level 15: MP -25, 550% damage, Attacks 12 enemies
Level 16: MP -25, 560% damage, Attacks 12 enemies
Level 17: MP -25, 570% damage, Attacks 12 enemies
Level 18: MP -25, 580% damage, Attacks 12 enemies
Level 19: MP -25, 590% damage, Attacks 12 enemies
Level 20: MP -25, 600% damage, Attacks 12 enemies
Level 21: MP -30, 610% damage, Attacks 12 enemies
Level 22: MP -30, 620% damage, Attacks 12 enemies
Level 23: MP -30, 630% damage, Attacks 12 enemies
Level 24: MP -30, 640% damage, Attacks 12 enemies
Level 25: MP -30, 650% damage, Attacks 12 enemies
Level 26: MP -30, 660% damage, Attacks 12 enemies
Level 27: MP -30, 670% damage, Attacks 12 enemies
Level 28: MP -30, 680% damage, Attacks 12 enemies
Level 29: MP -30, 690% damage, Attacks 12 enemies
Level 30: MP -30, 700% damage, Attacks 12 enemies



• Combo Tempest - Freezes the surrounding monsters. If a monster is frozen using this skill it will die instantly upon attack. If used against a boss monster, it deals four consecutive hits of powerful damage. Requires 10 SP in Combo Peril. Max level: 30
Level 1: 1210% damage, 10 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 2: 1220% damage, 11 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 3: 1230% damage, 12 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 4: 1240% damage, 13 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 5: 1250% damage, 14 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 6: 1260% damage, 15 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 7: 1270% damage, 16 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 8: 1280% damage, 17 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 9: 1290% damage, 18 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 10: 1300% damage, 19 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 11: 1310% damage, 20 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 12: 1320% damage, 21 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 13: 1330% damage, 22 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 14: 1340% damage, 23 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 15: 1350% damage, 24 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 16: 1360% damage, 25 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 17: 1370% damage, 26 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 18: 1380% damage, 27 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 19: 1390% damage, 28 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 20: 1400% damage, 29 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 21: 1410% damage, 30 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 22: 1420% damage, 31 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 23: 1430% damage, 32 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 24: 1440% damage, 33 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 25: 1450% damage, 34 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 26: 1460% damage, 35 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 27: 1470% damage, 36 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 28: 1480% damage, 37 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 29: 1490% damage, 38 Seconds, Attacks 15 enemies, Attacks 4 Times
Level 30: 1500% damage, 40 Seconds, Attacks 15 enemies, Attacks 4 Times



• Combo Barrier - Grants a buff that makes party members to receive less damage for a limited time. Requires 10 SP in Combo Drain. Max level: 30
Level 1: 60 Seconds, reduce 8.4% damage
Level 2: 66 Seconds, reduce 8.8% damage
Level 3: 72 Seconds, reduce 9.2% damage
Level 4: 78 Seconds, reduce 9.6% damage
Level 5: 84 Seconds, reduce 10% damage
Level 6: 90 Seconds, reduce 10.4% damage
Level 7: 96 Seconds, reduce 10.8% damage
Level 8: 102 Seconds, reduce 11.2% damage
Level 9: 108 Seconds, reduce 11.6% damage
Level 10: 114 Seconds, reduce 12% damage
Level 11: 120 Seconds, reduce 12.4% damage
Level 12: 126 Seconds, reduce 12.8% damage
Level 13: 132 Seconds, reduce 13.2% damage
Level 14: 138 Seconds, reduce 13.6% damage
Level 15: 144 Seconds, reduce 14% damage
Level 16: 150 Seconds, reduce 14.4% damage
Level 17: 156 Seconds, reduce 14.8% damage
Level 18: 162 Seconds, reduce 15.2% damage
Level 19: 168 Seconds, reduce 15.6% damage
Level 20: 174 Seconds, reduce 16% damage
Level 21: 180 Seconds, reduce 16.4% damage
Level 22: 186 Seconds, reduce 16.8% damage
Level 23: 192 Seconds, reduce 17.2% damage
Level 24: 198 Seconds, reduce 17.6% damage
Level 25: 204 Seconds, reduce 18% damage
Level 26: 210 Seconds, reduce 18.4% damage
Level 27: 216 Seconds, reduce 18.8% damage
Level 28: 222 Seconds, reduce 19.2% damage
Level 29: 228 Seconds, reduce 19.6% damage
Level 30: 240 Seconds, reduce 20% damage



• Freeze Standing - Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack. Max level: 30
Level 1 MP -30, 42% Probability, 10 Seconds
Level 2 MP -30, 44% Probability, 20 Seconds
Level 3 MP -30, 46% Probability, 30 Seconds
Level 4 MP -30, 48% Probability, 40 Seconds
Level 5 MP -30, 50% Probability, 50 Seconds
Level 6 MP -36, 52% Probability, 60 Seconds
Level 7 MP -36, 54% Probability, 70 Seconds
Level 8 MP -36, 56% Probability, 80 Seconds
Level 9 MP -36, 58% Probability, 90 Seconds
Level 10 MP -36, 60% Probability, 100 Seconds
Level 11 MP -42, 62% Probability, 110 Seconds
Level 12 MP -42, 64% Probability, 120 Seconds
Level 13 MP -42, 66% Probability, 130 Seconds
Level 14 MP -42, 68% Probability, 140 Seconds
Level 15 MP -42, 70% Probability, 150 Seconds
Level 16 MP -48, 72% Probability, 160 Seconds
Level 17 MP -48, 74% Probability, 170 Seconds
Level 18 MP -48, 76% Probability, 180 Seconds
Level 19 MP -48, 78% Probability, 190 Seconds
Level 20 MP -48, 80% Probability, 200 Seconds
Level 21 MP -54, 81% Probability, 210 Seconds
Level 22 MP -54, 82% Probability, 220 Seconds
Level 23 MP -54, 83% Probability, 230 Seconds
Level 24 MP -54, 84% Probability, 240 Seconds
Level 25 MP -54, 85% Probability, 250 Seconds
Level 26 MP -53, 86% Probability, 260 Seconds
Level 27 MP -52, 87% Probability, 270 Seconds
Level 28 MP -51, 88% Probability, 280 Seconds
Level 29 MP -50, 89% Probability, 290 Seconds
Level 30 MP -50, 90% Probability, 300 Seconds



• Hero's Will - Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify. Max level: 5
Level 1: MP -30; Escape from any abnormal condition; Cooldown time: 10 minutes
Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes

Aran - Third Job Skills

• Full Swing (Double and Triple Swing) - Increases the damage of Double Swing and Triple Swing. Requires 20 SP in Triple Swing. Max level: 20

Aran:
Level 1: Double Swing: 72% damage, MP -6, 2 Times Attacks; Triple Swing: 274% damage, MP -14, 12 enemies;
Level 2: Double Swing: 74% damage, MP -6, 2 Times Attacks; Triple Swing: 278% damage, MP -14, 12 enemies;
Level 3: Double Swing: 76% damage, MP -6, 2 Times Attacks; Triple Swing: 282% damage, MP -14, 12 enemies;
Level 4: Double Swing: 78% damage, MP -6, 2 Times Attacks; Triple Swing: 286% damage, MP -14, 12 enemies;
Level 5: Double Swing: 80% damage, MP -6, 2 Times Attacks; Triple Swing: 290% damage, MP -14, 12 enemies;
Level 6: Double Swing: 82% damage, MP -8, 2 Times Attacks; Triple Swing: 294% damage, MP -16, 12 enemies;
Level 7: Double Swing: 84% damage, MP -8, 2 Times Attacks; Triple Swing: 298% damage, MP -16, 12 enemies;
Level 8: Double Swing: 86% damage, MP -8, 2 Times Attacks; Triple Swing: 302% damage, MP -16, 12 enemies;
Level 9: Double Swing: 88% damage, MP -8, 2 Times Attacks; Triple Swing: 306% damage, MP -16, 12 enemies;
Level 10: Double Swing: 90% damage, MP -8, 2 Times Attacks; Triple Swing: 310% damage, MP -16, 12 enemies;
Level 11: Double Swing: 92% damage, MP -10, 2 Times Attacks; Triple Swing: 314% damage, MP -18, 12 enemies;
Level 12: Double Swing: 94% damage, MP -10, 2 Times Attacks; Triple Swing: 318% damage, MP -18, 12 enemies;
Level 13: Double Swing: 96% damage, MP -10, 2 Times Attacks; Triple Swing: 322% damage, MP -18, 12 enemies;
Level 14: Double Swing: 98% damage, MP -10, 2 Times Attacks; Triple Swing: 326% damage, MP -18, 12 enemies;
Level 15: Double Swing: 100% damage, MP -10, 2 Times Attacks; Triple Swing: 330% damage, MP -18, 12 enemies;
Level 16: Double Swing: 102% damage, MP -12, 2 Times Attacks; Triple Swing: 334% damage, MP -20, 12 enemies;
Level 17: Double Swing: 104% damage, MP -12, 2 Times Attacks; Triple Swing: 338% damage, MP -20, 12 enemies;
Level 18: Double Swing: 106% damage, MP -12, 2 Times Attacks; Triple Swing: 342% damage, MP -20, 12 enemies;
Level 19: Double Swing: 108% damage, MP -12, 2 Times Attacks; Triple Swing: 346% damage, MP -20, 12 enemies;
Level 20: Double Swing: 110% damage, MP -12, 2 Times Attacks; Triple Swing: 350% damage, MP -20, 12 enemies;



• Combo Critical - Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack. Requires 10 SP in Combo Ability. Max level: 20

Aran:
Level 1: 1% success rate, critical damage 1%, Stacks 1 Times
Level 2: 1% success rate, critical damage 1%, Stacks 1 Times
Level 3: 2% success rate, critical damage 2%, Stacks 1 Times
Level 4: 2% success rate, critical damage 2%, Stacks 1 Times
Level 5: 3% success rate, critical damage 3%, Stacks 2 Times
Level 6: 3% success rate, critical damage 3%, Stacks 2 Times
Level 7: 4% success rate, critical damage 4%, Stacks 2 Times
Level 8: 4% success rate, critical damage 4%, Stacks 2 Times
Level 9: 5% success rate, critical damage 5%, Stacks 3 Times
Level 10: 5% success rate, critical damage 5%, Stacks 3 Times
Level 11: 6% success rate, critical damage 6%, Stacks 3 Times
Level 12: 6% success rate, critical damage 6%, Stacks 3 Times
Level 13: 7% success rate, critical damage 7%, Stacks 3 Times
Level 14: 7% success rate, critical damage 7%, Stacks 4 Times
Level 15: 8% success rate, critical damage 8%, Stacks 4 Times
Level 16: 8% success rate, critical damage 8%, Stacks 4 Times
Level 17: 9% success rate, critical damage 9%, Stacks 5 Times
Level 18: 9% success rate, critical damage 9%, Stacks 5 Times
Level 19: 10% success rate, critical damage 10%, Stacks 5 Times
Level 20: 10% success rate, critical damage 10%, Stacks 6 Times



• Final Toss - Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing. Max level: 30

Aran:
Level 1: MP -10, 52% damage, +42% Damage if enemy in air, attack up to 12 monsters
Level 2: MP -10, 54% damage, +44% Damage if enemy in air, attack up to 12 monsters
Level 3: MP -10, 56% damage, +46% Damage if enemy in air, attack up to 12 monsters
Level 4: MP -10, 58% damage, +48% Damage if enemy in air, attack up to 12 monsters
Level 5: MP -10, 60% damage, +50% Damage if enemy in air, attack up to 12 monsters
Level 6: MP -10, 62% damage, +52% Damage if enemy in air, attack up to 12 monsters
Level 7: MP -10, 64% damage, +54% Damage if enemy in air, attack up to 12 monsters
Level 8: MP -10, 66% damage, +56% Damage if enemy in air, attack up to 12 monsters
Level 9: MP -10, 68% damage, +58% Damage if enemy in air, attack up to 12 monsters
Level 10: MP -10, 70% damage, +60% Damage if enemy in air, attack up to 12 monsters
Level 11: MP -15, 72% damage, +62% Damage if enemy in air, attack up to 12 monsters
Level 12: MP -15, 74% damage, +64% Damage if enemy in air, attack up to 12 monsters
Level 13: MP -15, 76% damage, +66% Damage if enemy in air, attack up to 12 monsters
Level 14: MP -15, 78% damage, +68% Damage if enemy in air, attack up to 12 monsters
Level 15: MP -15, 80% damage, +70% Damage if enemy in air, attack up to 12 monsters
Level 16: MP -15, 82% damage, +72% Damage if enemy in air, attack up to 12 monsters
Level 17: MP -15, 84% damage, +74% Damage if enemy in air, attack up to 12 monsters
Level 18: MP -15, 86% damage, +76% Damage if enemy in air, attack up to 12 monsters
Level 19: MP -15, 88% damage, +78% Damage if enemy in air, attack up to 12 monsters
Level 20: MP -15, 90% damage, +80% Damage if enemy in air, attack up to 12 monsters
Level 21: MP -20, 92% damage, +82% Damage if enemy in air, attack up to 12 monsters
Level 22: MP -20, 94% damage, +84% Damage if enemy in air, attack up to 12 monsters
Level 23: MP -20, 96% damage, +86% Damage if enemy in air, attack up to 12 monsters
Level 24: MP -20, 98% damage, +88% Damage if enemy in air, attack up to 12 monsters
Level 25: MP -20, 100% damage, +90% Damage if enemy in air, attack up to 12 monsters
Level 26: MP -20, 102% damage, +92% Damage if enemy in air, attack up to 12 monsters
Level 27: MP -20, 104% damage, +94% Damage if enemy in air,attack up to 12 monsters
Level 28: MP -20, 106% damage, +96% Damage if enemy in air,attack up to 12 monsters
Level 29: MP -20, 108% damage, +98% Damage if enemy in air, attack up to 12 monsters
Level 30: MP -20, 110% damage, +100% Damage if enemy in air, attack up to 12 monsters



• Combo Peril - The soul of the wolf is summoned and merged into the sword to attack monsters twice in a wide range. Requires 10 SP in Combo Smash. Max level: 30

Aran:
Level 1: 510% damage, Attacks 4 enemies; 600 Range, Attacks 2 Times
Level 2: 520% damage, Attacks 4 enemies; 600 Range, Attacks 2 Times
Level 3: 530% damage, Attacks 4 enemies; 600 Range, Attacks 2 Times
Level 4: 540% damage, Attacks 4 enemies; 600 Range, Attacks 2 Times
Level 5: 550% damage, Attacks 4 enemies; 600 Range, Attacks 2 Times
Level 6: 560% damage, Attacks 5 enemies; 600 Range, Attacks 2 Times
Level 7: 570% damage, Attacks 5 enemies; 600 Range, Attacks 2 Times
Level 8: 580% damage, Attacks 5 enemies; 600 Range, Attacks 2 Times
Level 9: 590% damage, Attacks 5 enemies; 600 Range, Attacks 2 Times
Level 10: 600% damage, Attacks 5 enemies; 600 Range, Attacks 2 Times
Level 11: 610% damage, Attacks 6 enemies; 600 Range, Attacks 2 Times
Level 12: 620% damage, Attacks 6 enemies; 600 Range, Attacks 2 Times
Level 13: 630% damage, Attacks 6 enemies; 600 Range, Attacks 2 Times
Level 14: 640% damage, Attacks 6 enemies; 600 Range, Attacks 2 Times
Level 15: 650% damage, Attacks 6 enemies; 600 Range, Attacks 2 Times
Level 16: 660% damage, Attacks 7 enemies; 600 Range, Attacks 2 Times
Level 17: 670% damage, Attacks 7 enemies; 600 Range, Attacks 2 Times
Level 18: 680% damage, Attacks 7 enemies; 600 Range, Attacks 2 Times
Level 19: 690% damage, Attacks 7 enemies; 600 Range, Attacks 2 Times
Level 20: 700% damage, Attacks 7 enemies; 600 Range, Attacks 2 Times
Level 21: 710% damage, Attacks 8 enemies; 600 Range, Attacks 2 Times
Level 22: 720% damage, Attacks 8 enemies; 600 Range, Attacks 2 Times
Level 23: 730% damage, Attacks 8 enemies; 600 Range, Attacks 2 Times
Level 24: 740% damage, Attacks 8 enemies; 600 Range, Attacks 2 Times
Level 25: 750% damage, Attacks 8 enemies; 600 Range, Attacks 2 Times
Level 26: 760% damage, Attacks 9 enemies; 600 Range,Attacks 2 Times
Level 27: 770% damage, Attacks 9 enemies; 600 Range, Attacks 2 Times
Level 28: 780% damage, Attacks 9 enemies; 600 Range, Attacks 2 Times
Level 29: 790% damage, Attacks 9 enemies; 600 Range, Attacks 2 Times
Level 30: 800% damage, Attacks 10 enemies; 600 Range, Attacks 2 Times



• Snow Charge - Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked. Max level: 20

Aran:
Level 1: MP -25, 100% damage, 10 Seconds, Slows enemies by -21, Slow for 5 sec., 13% Elemental
Level 2: MP -25, 101% damage, 20 Seconds, Slows enemies by -22, Slow for 5 sec., 16% Elemental
Level 3: MP -25, 101% damage, 30 Seconds, Slows enemies by -23, Slow for 5 sec., 19% Elemental
Level 4: MP -25, 102% damage, 40 Seconds, Slows enemies by -24, Slow for 5 sec., 22% Elemental
Level 5: MP -25, 102% damage, 50 Seconds, Slows enemies by -25, Slow for 5 sec., 25% Elemental
Level 6: MP -29, 103% damage, 60 Seconds, Slows enemies by -26, Slow for 10 sec., 30% Elemental
Level 7: MP -29, 103% damage, 70 Seconds, Slows enemies by -27, Slow for 10 sec., 35% Elemental
Level 8: MP -29, 104% damage, 80 Seconds, Slows enemies by -28, Slow for 10 sec., 40% Elemental
Level 9: MP -29, 104% damage, 90 Seconds, Slows enemies by -29, Slow for 10 sec., 45% Elemental
Level 10: MP -29, 105% damage, 100 Seconds, Slows enemies by -30, Slow for 10 sec., 50% Elemental
Level 11: MP -32, 105% damage, 110 Seconds, Slows enemies by -31, Slow for 15 sec., 55% Elemental
Level 12: MP -32, 106% damage, 120 Seconds, Slows enemies by -32, Slow for 15 sec., 60% Elemental
Level 13: MP -32, 106% damage, 130 Seconds, Slows enemies by -33, Slow for 15 sec., 65% Elemental
Level 14: MP -32, 107% damage, 140 Seconds, Slows enemies by -34, Slow for 15 sec., 70% Elemental
Level 15: MP -32, 107% damage, 150 Seconds, Slows enemies by -35, Slow for 15 sec., 75% Elemental
Level 16: MP -35, 108% damage, 160 Seconds, Slows enemies by -36, Slow for 20 sec., 80% Elemental
Level 17: MP -35, 108% damage, 170 Seconds, Slows enemies by -37, Slow for 20 sec., 85% Elemental
Level 18: MP -35, 109% damage, 180 Seconds, Slows enemies by -38, Slow for 20 sec., 90% Elemental
Level 19: MP -35, 109% damage, 190 Seconds, Slows enemies by -39, Slow for 20 sec., 95% Elemental
Level 20: MP -35, 110% damage, 200 Seconds, Slows enemies by -40, Slow for 20 sec., 100% Elemental



• Smart Knockback - Lower the damage required to knockback a monster. Max level: 20

Aran:
Level 1: MP -60, Knockback 90% of actual, 15 Seconds
Level 2: MP -58, Knockback 90% of actual, 20 Seconds
Level 3: MP -56, Knockback 90% of actual, 25 Seconds
Level 4: MP -54, Knockback 90% of actual, 30 Seconds
Level 5: MP -52, Knockback 85% of actual, 35 Seconds
Level 6: MP -50, Knockback 80% of actual, 40 Seconds
Level 7: MP -48, Knockback 75% of actual, 45 Seconds
Level 8: MP -46, Knockback 70% of actual, 50 Seconds
Level 9: MP -44, Knockback 65% of actual, 55 Seconds
Level 10: MP -42, Knockback 60% of actual, 60 Seconds
Level 11: MP -40, Knockback 55% of actual, 65 Seconds
Level 12: MP -38, Knockback 50% of actual, 70 Seconds
Level 13: MP -37, Knockback 45% of actual, 75 Seconds
Level 14: MP -36, Knockback 40% of actual, 80 Seconds
Level 15: MP -35, Knockback 35% of actual, 85 Seconds
Level 16: MP -34, Knockback 30% of actual, 90 Seconds
Level 17: MP -33, Knockback 25% of actual, 95 Seconds
Level 18: MP -32, Knockback 20% of actual, 100 Seconds
Level 19: MP -31, Knockback 15% of actual, 110 Seconds
Level 20: MP -30, Knockback 10% of actual, 120 Seconds



• Rolling Spin - Push monsters away to the left and right side with a powerful wind. Max level: 20

Aran:
Level 1: MP -16, 44%, damage, 38% Probability; Attacks 4 enemies 1 sec., Stun 100 Range
Level 2: MP -16, 48%, damage, 41% Probability; Attacks 4 enemies 1 sec., Stun 100 Range
Level 3: MP -16, 52%, damage, 44% Probability; Attacks 4 enemies 1 sec., Stun 100 Range
Level 4: MP -16, 56% damage, 47% Probability; Attacks 4 enemies 1 sec., Stun 100 Range
Level 5: MP -18, 60% damage, 50% Probability; Attacks 6 enemies 1 sec., Stun 100 Range
Level 6: MP -18, 64% damage, 53% Probability; Attacks 6 enemies 1 sec., Stun 110 Range
Level 7: MP -18, 68% damage, 56% Probability; Attacks 6 enemies 1 sec., Stun 110 Range
Level 8: MP -18, 72% damage, 59% Probability; Attacks 6 enemies 1 sec., Stun 110 Range
Level 9: MP -20, 76% damage, 62% Probability; Attacks 8 enemies 1 sec., Stun 110 Range
Level 10: MP -20, 80% damage, 65% Probability; Attacks 8 enemies 1 sec., Stun 110 Range
Level 11: MP -20, 84% damage, 68% Probability; Attacks 8 enemies 1 sec., Stun 120 Range
Level 12: MP -20, 88% damage, 71% Probability; Attacks 8 enemies 1 sec., Stun 120 Range
Level 13: MP -22, 92% damage, 74% Probability; Attacks 10 enemies 1 sec., Stun 120 Range
Level 14: MP -22, 96% damage, 77% Probability; Attacks 10 enemies 1 sec., Stun 120 Range
Level 15: MP -22, 100% damage, 80% Probability; Attacks 10 enemies 1 sec., Stun 120 Range
Level 16: MP -22, 104% damage, 83% Probability; Attacks 10 enemies 1 sec., Stun 130 Range
Level 17: MP -24, 108% damage, 86% Probability; Attacks 12 enemies 1 sec., Stun 130 Range
Level 18: MP -24, 112% damage, 89% Probability; Attacks 12 enemies 1 sec., Stun 130 Range
Level 19: MP -24, 116% damage, 92% Probability; Attacks 12 enemies 1 sec., Stun 130 Range
Level 20: MP -24, 120% damage, 95% Probability; Attacks 12 enemies 1 sec., Stun 130 Range



Note:
• You can obtain Final Toss after completing a quest at level 54.
• You can obtain Full Swing (Double and Triple Swing) after completing a quest at level 70.

Aran - Second Job Skills

• Pole Arm Mastery - Increases the mastery as well as accuracy. Only applied with a polearm equipped. Requires 3 SP in Triple Swing. Max level: 20

Aran:
Level 1: Pole Arm Mastery 15%, accuracy +1
Level 2: Pole Arm Mastery 15%, accuracy +2
Level 3: Pole Arm Mastery 20%, accuracy +3
Level 4: Pole Arm Mastery 20%, accuracy +4
Level 5: Pole Arm Mastery 25%, accuracy +5
Level 6: Pole Arm Mastery 25%, accuracy +6
Level 7: Pole Arm Mastery 30%, accuracy +7
Level 8: Pole Arm Mastery 30%, accuracy +8
Level 9: Pole Arm Mastery 35%, accuracy +9
Level 10: Pole Arm Mastery 35%, accuracy +10
Level 11: Pole Arm Mastery 40%, accuracy +11
Level 12: Pole Arm Mastery 40%, accuracy +12
Level 13: Pole Arm Mastery 45%, accuracy +13
Level 14: Pole Arm Mastery 45%, accuracy +14
Level 15: Pole Arm Mastery 50%, accuracy +15
Level 16: Pole Arm Mastery 50%, accuracy +16
Level 17: Pole Arm Mastery 55%, accuracy +17
Level 18: Pole Arm Mastery 55%, accuracy +18
Level 19: Pole Arm Mastery 60%, accuracy +19
Level 20: Pole Arm Mastery 60%, accuracy +20


• Triple Swing - Press the attack key three times to attack up to 12 surrounding monsters thrice. Requires 20 SP in Double Swing. Max level: 20

Aran:
Level 1: MP -6, damage 193%, attack up to 12 monsters
Level 2: MP -6, damage 196%, attack up to 12 monsters
Level 3: MP -6, damage 199%, attack up to 12 monsters
Level 4: MP -6, damage 202%, attack up to 12 monsters
Level 5: MP -6, damage 205%, attack up to 12 monsters
Level 6: MP -8, damage 208%, attack up to 12 monsters
Level 7: MP -8, damage 211%, attack up to 12 monsters
Level 8: MP -8, damage 214%, attack up to 12 monsters
Level 9: MP -8, damage 217%, attack up to 12 monsters
Level 10: MP -8, damage 220%, attack up to 12 monsters
Level 11: MP -10, damage 223%, attack up to 12 monsters
Level 12: MP -10, damage 226%, attack up to 12 monsters
Level 13: MP -10, damage 229%, attack up to 12 monsters
Level 14: MP -10, damage 232%, attack up to 12 monsters
Level 15: MP -10, damage 235%, attack up to 12 monsters
Level 16: MP -12, damage 238%, attack up to 12 monsters
Level 17: MP -12, damage 241%, attack up to 12 monsters
Level 18: MP -12, damage 244%, attack up to 12 monsters
Level 19: MP -12, damage 274%, attack up to 12 monsters
Level 20: MP -12, damage 250%, attack up to 12 monsters



• Final Charge/Take - Push monsters in front of you. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing. Max level: 10

Aran:
Level 1: MP -10, damage 50%, attack up to 5 monsters
Level 2: MP -10, damage 51%, attack up to 5 monsters
Level 3: MP -10, damage 52%, attack up to 5 monsters
Level 4: MP -10, damage 53%, attack up to 5 monsters
Level 5: MP -10, damage 54%, attack up to 6 monsters
Level 6: MP -12, damage 55%, attack up to 6 monsters
Level 7: MP -12, damage 56%, attack up to 6 monsters
Level 8: MP -12, damage 57%, attack up to 6 monsters
Level 9: MP -12, damage 58%, attack up to 7 monsters
Level 10: MP -12, damage 59%, attack up to 7 monsters
Level 11: MP -14, damage 60%, attack up to 7 monsters
Level 12: MP -14, damage 61%, attack up to 7 monsters
Level 13: MP -14, damage 62%, attack up to 8 monsters
Level 14: MP -14, damage 63%, attack up to 8 monsters
Level 15: MP -14, damage 64%, attack up to 8 monsters
Level 16: MP -16, damage 65%, attack up to 8 monsters
Level 17: MP -16, damage 66%, attack up to 9 monsters
Level 18: MP -16, damage 67%, attack up to 9 monsters
Level 19: MP -16, damage 68%, attack up to 9 monsters
Level 20: MP -16, damage 70%, attack up to 9 monsters
Level 21: MP -18, 72% damage, attack up to 10 monsters
Level 22: MP -18, 74% damage, attack up to 10 monsters
Level 23: MP -18, 76% damage, attack up to 10 monsters
Level 24: MP -18, 78% damage, attack up to 10 monsters
Level 25: MP -18, 80% damage, attack up to 11 monsters
Level 26: MP -20, 82% damage, attack up to 11 monsters
Level 27: MP -20, 84% damage, attack up to 11 monsters
Level 28: MP -20, 86% damage, attack up to 11 monsters
Level 29: MP -20, 88% damage, attack up to 12 monsters
Level 30: MP -20, 90% damage, attack up to 12 monsters


• Combo Drain - For a certain amount of time, you will absorb some HP of the damage dealt to the monster. Requires 1 SP in Combo Ability. Max level: 20

Aran:
Level 1: 1% drain, 44 secs
Level 2: 1% drain, 48 secs
Level 3: 1% drain, 52 secs
Level 4: 1% drain, 56 secs
Level 5: 1% drain, 60 secs
Level 6: 2% drain, 64 secs
Level 7: 2% drain, 68 secs
Level 8: 2% drain, 72 secs
Level 9: 2% drain, 76 secs
Level 10: 2% drain, 80 secs
Level 11: 3% drain, 84 secs
Level 12: 3% drain, 88 secs
Level 13: 3% drain, 92 secs
Level 14: 3% drain, 96 secs
Level 15: 3% drain, 100 secs
Level 16: 4% drain, 104 secs
Level 17: 4% drain, 108 secs
Level 18: 4% drain, 112 secs
Level 19: 4% drain, 116 secs
Level 20: 4% drain, 120 secs



• Combo Smash - Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. Requires 1 SP in Combo Ability. Max level: 20

Aran:
Level 1: MP -4, 320% damage, attack up to 4 monsters, range 450
Level 2: MP -4, 340% damage, attack up to 4 monsters, range 450
Level 3: MP -4, 360% damage, attack up to 4 monsters, range 450
Level 4: MP -4, 380% damage, attack up to 4 monsters, range 450
Level 5: MP -5, 400% damage, attack up to 5 monsters, range 450
Level 6: MP -5, 420% damage, attack up to 5 monsters, range 450
Level 7: MP -5, 440% damage, attack up to 5 monsters, range 450
Level 8: MP -6, 460% damage, attack up to 6 monsters, range 450
Level 9: MP -6, 480% damage, attack up to 6 monsters, range 450
Level 10: MP -6, 500% damage, attack up to 6 monsters, range 450
Level 11: MP -7, 520% damage, attack up to 7 monsters, range 450
Level 12: MP -7, 540% damage, attack up to 7 monsters, range 450
Level 13: MP -7, 560% damage, attack up to 7 monsters, range 450
Level 14: MP -8, 580% damage, attack up to 8 monsters, range 450
Level 15: MP -8, 600% damage, attack up to 8 monsters, range 450
Level 16: MP -8, 620% damage, attack up to 8 monsters, range 450
Level 17: MP -9, 640% damage, attack up to 9 monsters, range 450
Level 18: MP -9, 660% damage, attack up to 9 monsters, range 450
Level 19: MP -9, 680% damage, attack up to 9 monsters, range 450
Level 20: MP -10, 700% damage, attack up to 10 monsters, range 450



• Body Pressure - For a short period of time, you can attack monsters with your own body. The attacked monster has a small probability to get stunned for 5 seconds. Max level: 20

Aran:
Level 1: 25 Seconds, MP -40, 21% Probability, Stuns enemy for 5 Seconds, 5% Body Attack
Level 2: 30 Seconds, MP -39, 22% Probability, Stuns enemy for 5 Seconds, 10% Body Attack
Level 3: 35 Seconds, MP -38, 23% Probability, Stuns enemy for 5 Seconds, 15% Body Attack
Level 4: 40 Seconds, MP -37, 24% Probability, Stuns enemy for 5 Seconds, 20% Body Attack
Level 5: 45 Seconds, MP -36, 25% Probability, Stuns enemy for 5 Seconds, 25% Body Attack
Level 6: 50 Seconds, MP -35, 26% Probability, Stuns enemy for 5 Seconds, 30% Body Attack
Level 7: 55 Seconds, MP -34, 27% Probability, Stuns enemy for 5 Seconds ,35% Body Attack
Level 8: 60 Seconds, MP -33, 28% Probability, Stuns enemy for 5 Seconds, 40% Body Attack
Level 9: 65 Seconds, MP -32, 29% Probability, Stuns enemy for 5 Seconds, 45% Body Attack
Level 10: 70 Seconds, MP -31, 30% Probability, Stuns enemy for 5 Seconds, 50% Body Attack
Level 11: 75 Seconds, MP -30, 31% Probability, Stuns enemy for 5 Seconds, 55% Body Attack
Level 12: 80 Seconds, MP -29, 32% Probability, Stuns enemy for 5 Seconds, 60% Body Attack
Level 13: 85 Seconds, MP -28, 33% Probability, Stuns enemy for 5 Seconds, 65% Body Attack
Level 14: 90 Seconds, MP -27, 34% Probability, Stuns enemy for 5 Seconds, 70% Body Attack
Level 15: 95 Seconds, MP -26, 35% Probability, Stuns enemy for 5 Seconds, 75% Body Attack
Level 16: 100 Seconds, MP -25, 36% Probability, Stuns enemy for 5 Seconds, 80% Body Attack
Level 17: 105 Seconds, MP -24, 37% Probability, Stuns enemy for 5 Seconds, 85% Body Attack
Level 18: 110 Seconds, MP -23, 38% Probability, Stuns enemy for 5 Seconds ,90% Body Attack
Level 19: 115 Seconds, MP -22, 39% Probability, Stuns enemy for 5 Seconds, 95% Body Attack
Level 20: 120 Seconds, MP -20, 40% Probability, Stuns enemy for 5 Seconds, 100% Body Attack



Note:
• You can obtain Polearm Mastery after completing a quest at level 31.
• You can obtain Combo Drain after completing a quest at level 37.
• You can obtain Combo Smash after comleting a queset at level 45.

Aran - First Job Skills

• Combo Ability - Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count. Requires 10 SP in Double Swing. Max level: 10

Aran:
Level 1: +1 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level 2: +2 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level 3: +3 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level4: +4 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level 5: +5 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level 6: +6 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level 7: +7 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level 8: +8 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level 9: +9 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times
Level 10: +10 Magic DEF & Weapon DEF, +1 Attack, Stacks 5 times



• Double Swing - Press the attack key twice to attack up to 12 surrounding monsters two times. Max level: 20

Aran:
Level 1: MP -2, 102% damage, Attacks 12 enemies
Level 2: MP -2, 104% damage, Attacks 12 enemies
Level 3: MP -2, 106% damage, Attacks 12 enemies
Level 4: MP -2, 108% damage, Attacks 12 enemies
Level 5: MP -2, 110% damage, Attacks 12 enemies
Level 6: MP -3, 112% damage, Attacks 12 enemies
Level 7: MP -3, 114% damage, Attacks 12 enemies
Level 8: MP -3, 116% damage, Attacks 12 enemies
Level 9: MP -3. 118% damage, Attacks 12 enemies
Level 10: MP -3, 120% damage, Attacks 12 enemies
Level 11: MP -4, 122% damage, Attacks 12 enemies
Level 12: MP -4, 124% damage, Attacks 12 enemies
Level 13: MP -4, 126% damage, Attacks 12 enemies
Level 14: MP -4, 128% damage, Attacks 12 enemies
Level 15: MP -4, 130% damage, Attacks 12 enemies
Level 16: MP -5, 132% damage, Attacks 12 enemies
Level 17: MP -5, 134% damage, Attacks 12 enemies
Level 18: MP -5, 136% damage, Attacks 12 enemies
Level 19: MP -5, 138% damage, Attacks 12 enemies
Level 20: MP -5, 140% damage, Attacks 12 enemies


• Combat Step - Press the arrow keys twice to move to a far distance at fast speed. Requires 5 SP in Double Swing. Max level: 15

Aran:
Level 1: MP -13, Boost yourself 620 distance
Level 2: MP -13, Boost yourself 640 distance
Level 3: MP -13, Boost yourself 660 distance
Level 4: MP -11, Boost yourself 680 distance
Level 5: MP -11, Boost yourself 700 distance
Level 6: MP -11, Boost yourself 720 distance
Level 7: MP -9, Boost yourself 740 distance
Level 8: MP -9, Boost yourself 760 distance
Level 9: MP -9, Boost yourself 780 distance
Level 10: MP -7, Boost yourself 800 distance
Level 11: MP -7, Boost yourself 820 distance
Level 12: MP -7, Boost yourself 840 distance
Level 13: MP -5, Boost yourself 860 distance
Level 14: MP -5, Boost yourself 880 distance
Level 15: MP -5, Boost yourself 900 distance




• Polearm Booster - By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped. Requires 5 SP in Combat Step. Max level: 20

Aran:
Level 1: HP -29, MP -29; 10 Seconds, +1 Boost
Level 2: HP -28, MP -28; 20 Seconds, +1 Boost
Level 3: HP -27, MP -27; 30 Seconds, +1 Boost
Level 4: HP -26, MP -26; 40 Seconds, +1 Boost
Level 5: HP -25, MP -25; 50 Seconds, +1 Boost
Level 6: HP -24, MP -24; 60 Seconds, +1 Boost
Level 7: HP -23, MP -23; 70 Seconds, +1 Boost
Level 8: HP -22, MP -22; 80 Seconds, +2 Boost
Level 9: HP -21, MP -21; 90 Seconds, +2 Boost
Level 10: HP -20, MP -20; 100 Seconds, +2 Boost
Level 11: HP -19, MP -19; 110 Seconds, +2 Boost
Level 12: HP -18, MP -18; 120 Seconds, +2 Boost
Level 13: HP -17, MP -17; 130 Seconds, +2 Boost
Level 14: HP -16, MP -16; 140 Seconds, +2 Boost
Level 15: HP -15, MP -15; 150 Seconds, +3 Boost
Level 16: HP -14, MP -14; 160 Seconds, +3 Boost
Level 17: HP -13, MP -13; 170 Seconds, +3 Boost
Level 18: HP -12, MP -12; 180 Seconds, +3 Boost
Level 19: HP -11, MP -11; 190 Seconds, +3 Boost
Level 20: HP -10, MP -10; 200 Seconds, +3 Boost

Note:
• You can obtain Combo Ability after completing a quest at level 13.
• You can obtain Polearm Booster after completing a quest at level 22.